Q&A: A high-tech take on Wagner’s “Parsifal” opera
Director and MIT Professor Jay Scheib’s production, at the Bayreuth Festival in Germany, features an apocalyptic theme and augmented reality headsets for the audience.
Director and MIT Professor Jay Scheib’s production, at the Bayreuth Festival in Germany, features an apocalyptic theme and augmented reality headsets for the audience.
The inaugural SERC Symposium convened experts from multiple disciplines to explore the challenges and opportunities that arise with the broad applicability of computing in many aspects of society.
Over the course of four days, Indigenous delegates collaborated on immersive technology with MIT community members.
“Ways of Seeing” project documents endangered Afghan heritage sites through digital imaging, virtual reality, and hand-drawn professional renderings.
FlexBoard is a flexible breadboard that enables rapid prototyping of objects with interactive sensors, actuators, and displays on curved and deformable surfaces.
MIT student creates Tim the Beaver in virtual reality using the MIT.nano Immersion Lab.
Cagri Zaman uses immersive media to help people do everything from learning to play piano to learning how to handle heavy machinery.
Students develop entrepreneurial mindsets and cultural competency in a startup boot camp.
The device could help workers locate objects for fulfilling e-commerce orders or identify parts for assembling products.
Stacking light-emitting diodes instead of placing them side by side could enable fully immersive virtual reality displays and higher-resolution digital screens.
The role-playing game “On the Plane” simulates xenophobia to foster greater understanding and reflection via virtual experiences.
This year's fellows will work across research areas including telemonitoring, human-computer interactions, operations research, AI-mediated socialization, and chemical transformations.
Inaugural WORLDING workshops matched world-class climate story teams with relevant labs and researchers across MIT.
Digital twins to expand training capabilities through virtual reality.
A system for monitoring motion and muscle engagement could aid the elderly and athletes during unsupervised physical rehabilitation for injuries or impaired mobility.